|Super Princess Daisy|
|Europe Box Art|
|Rōmaji||Sūpā Purinsesu Deijī|
|Series||Super Princess Peach series|
|Release date|| May 25, 2006|
July 31, 2006
August 11, 2006
August 3, 2006
|Media||256-megabit DS media|
|Input Methods||D-Pad, Buttons, Microphone, Touchscreen|
|Previous Game||Super Princess Peach|
|Next Game||New Super Princess Peach|
Vibe Island is a mysterious island not far from the Sarasaland, but hardly ever spoken of, as it contains great power. King K. Rool hears of Vibe Island, and builds a summer villa there. A few of his minions discover the legendary Vibe Scepter, and King K. Rool plots to use it as revenge on Donkey Kong and Pauline. While Princess Daisy is taking a stroll, King K. Rool's minions head to Daisy's Mansion and send a Kremlings in to use the scepter to cause chaos so they can capture the friend. The minions charge in once the scepter is in activation, and captures Donkey Kong and Pauline. The minions report back to King K. Rool, but the Kremlings starts to cause chaos in the villa by waving the scepter. Everyone is either happy, angry, or sad. Back at the castle, the Princess returns from her walk with Cranky Kong and a Toad and all are shocked to see the castle. They go inside to find everyone extremely happy, raging with anger, or nonstop crying. One Kong sees the letter K. Rool left for them, explaining they captured Pauline. Princess Daisy, in rage, proclaims she will rescue them, as she has been saved by them many times.
Before Daisy departs, Cranky gives the princess an unordinary umbrella named Darry, who will journey along with Daisy in the worlds. Darry can talk, and later is seen with a sad backstory revealed as the player adventures.